His resume is more than impressive: starting with stop motion, 3D graphic design on Omnimax relief 3D movies (Dino Island, Mad Racer), 3D advertising (SFR Vizzavi, Boursin, CIF), video games’ trailers (Final Fantasy) and 3D graphic supervisor on visual effects on several movies (Les Rivières Pourpres, Astérix et Obélix : mission Cléopâtre, Immortel ad Vitam, Captain Scarlet, Batman Begins, Alien vs. Predator, Sahara, Harry Potter), Gaël then joins the video game industry for 10 years starting with Sony as an Artistic Director. Later on, he becomes part of Ubisoft (Red Steel 2, Drawsome Tablet) and creates a real video toy (Battle-Tag). He also worked on expending new markets for Ubisoft especially in Virtual Reality for themed parks (Rabbids Ride). Since 2015, he works for Technicolor as the Head of the Research and Innovation Department for immersive media. The aim is to create a convergence between video technology, 3D and video games through innovative, personalised and adaptive experiences.