For the past seven years, Thomas has been working in R&D on 3D and virtual reality at Bell Labs, University of Geneva, IRISA, b<>com, etc.
His passion goes back much further than that, however. In fact, it all started with a promise made when he was just a boy playing on a ZX Spectrum console. It continued with the creation of his first video games in the Nineties, and led to his current position of responsibility at the Interactions Immersives laboratory at b<>com. Through it all, he has held on to his ambition to produce pleasure and redefine reality. Every day.